Act Two: Cornered Fun offices again. The room is covered with sheafs of paper, and all the monitors have text scrolling on them. Bloom and Buymystock are sorting through piles of paper.

 
Ole: I can't believe I'm doing this. I can't believe how bad some of these game designs are. 
Max: Help me sort this. This pile is for bad game designs. This pile is for truly awful game designs. And this pile is for submissions by Derek Smart. 
Ole: What if we find a good game design? 
Max: Throw it away. Nobody uses those anymore. 

(They shuffle through papers for a while)
 
 
Max: A-HA! 
Ole: What? 
Max: I have found it! I have found our game! This game is a guaranteed, screaming flop!
Ole: What is it? 
Max: My boy, I give you -- "Whamadoodles Online!" 
Ole: Let me see that. 
Max: Set in the year 29,000 AD, in a dark future when an army of Hitler-Tek clones retake Europe! 
Ole: Fetus-throwing howitzers?
Max: Players will want to claw their own eyes out! 
Ole: Character concept art by Doug Winger? 
Max: Granted, the motion capture team may require hazard pay. 
Ole: Creating this game would be inhuman. 
Max: It would be perfect!

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